A new level arrives


It's been a while, but here's finally a new update.

A new level is available, with a level select menu.

Did a lot of work on the spawning system, it's a lot more customizable now allowing to create more interesting scenarios than just spawning endlessly.

The level took quite a while. It's not great, but definitely the best I've ever done. The level ends once the five wizards at the end are defeated.

Issues:

  1. New level does not have a soundtrack yet, sorry about that
  2. Enemies sometimes spawn in midair and get stuck there (oops)
  3. There are footsteps..... its not an issue, but sometimes they annoy me
  4. There is curently no reason to upgrade melee damage, I have a couple melee focused upgrades in mind, but they haven't been implemented yet, so for now just keep throwing that axe
  5. Prototype level is broken, I haven't fixed it up with the new spawner configs..... play the new level ;)
  6. Enemies still tend to go flying when bumping into each other. I thought I had fixed it, but today it was back again.

Files

TheMostLastestStand_16Sep2024.zip 402 MB
11 days ago

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